Rocket League scrims for teams in Latin America
On 6Humanos your team gets organized in one place: build the team, set your schedule, find rivals and agree on the scrim. Shortly before you play, a Discord channel opens so you can talk to the other team.
How it works
Create your team
You need to be in the 6Humanos Discord server and have no active ban. No rankcheck required.
Bring your people
Invite by name or with a reusable link, which also works for anyone not on 6Humanos yet. The link expires after 7 days and you can revoke it. Your team is complete with at least 3 members in the server.
Set your schedule
Mark on the weekly calendar when your team can play.
Find rivals
You see teams with their estimated level and next time in common, and filter by similar level, this week or night.
Request the scrim
Pick a time and duration, with a few minutes' notice: the picker shows how soon you can play. The other team accepts, declines or proposes another time, on the web or in their Discord DM. With no answer, the request expires after 48 h or 30 minutes before the time; if it's close, they can answer until it starts.
Talk before you play
A few minutes before you play, a Discord channel opens for both teams.
Teams and roles
Each player is on one team only. Every role counts toward the 3.
Captain
There's one per team. Besides managing scrims, the captain handles the roster, roles, name and logo, and can disband the team.
Manager
Handles requests, schedules and cancellations.
Player
Sees the schedule and the team, and can leave at any time.
Schedules and level
Each team sets its schedule in its own time zone and the site shows it in yours, so there's no math to do between Buenos Aires, Santiago and São Paulo.
A team's level is estimated from the members who have a rankcheck and is always shown with its basis, for example “Estimated level T2 · 3 of 5 with rankcheck”. It's only a guide: nothing is blocked by level unless your team chooses to accept requests only from similar levels.
Discord channel before you play
A few minutes before the time, a text channel opens for both teams, visible only to them and staff. If you confirm closer to the time, it opens right away. It's deleted 30 minutes after the end.
An hour before, every member gets a DM reminder, which you can turn off in Settings; the web bell still lets you know. If Discord fails, the scrim stays on the web.
What stays between the teams
Scrims is for agreeing on a match and ends there. The Rocket League lobby, the server and who hosts are up to the teams.
A scrim doesn't change MMR, doesn't record results and doesn't touch queues, matches or events. Cancelling has no consequences.